Here are screenshots of the final result
Wharf Party! is an educational game made in Unity that is similar to the Mario Party! games. It is a PS4 prototype game that advertises the Santa Cruz Wharf to players. It requires two DualShock 4 controllers to play. In one-player mode, the player can walk around the wharf and explore it freely, but in two-player mode, the players are competing against each other to collect the most trophies. The minigames are based on actual landmarks in the wharf, like Woodies Cafe and Marini's At The Wharf.
The game was created by me, Toby Kwan, Kevin Wu, and Kyle SooHoo. We had many prototypes of this game and had multiple playtesting sessions to make it even better. This was created in just ten weeks. I worked on programming, design, and 2-D art.
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It's Alive! is a game that I made along with Oleksandra "Saya" Keehl, Toby Kwan, Christopher Huynh, and Ericka Dunn using Unity. I was a UI/Gameplay Programmer and Sound Engineer. I made the music for the levels and designed the base layout for the main menu. The game is similar to Tetris, but body parts fall down instead of blocks. There are six level modes and three level speeds. The player must connect body parts to form a monster, and when a monster is formed, they can destroy it for points. A monster is formed when a heart and a head are connected. For modes, there are Regular, Monochrome, Tenacious, Regular ∞, Monochrome ∞, and Tenacious ∞. In infinite mode, the player keeps playing until too many blocks reach the top. Regular - Connect any body part to another one (as long as it is connectable) Monochrome - Connect any body parts that are the same color Tenacious - Create ten monsters For speed, there are Sluggish, Lively, and Hyper. They affect the speed of the block when it drops. The player can choose any mode with any state, and there is a high score system to add competition. Final Version of the game Second version of the game First version of the game Family Gathering is a social game made in Android Studio that uses the Google Translate API and Vidyo.io API for translating and using live video feed. I worked with Toby Kwan and Kyle SooHoo to create this game. I worked on design and programming the game in Java. There are two versions of this game: one is the digital version (for those who are far away or not in the same room) and the other is the analog card version (for those in the same room). The game works like charades except with different languages.
The target audience is for families that have a language barrier between generations, relatives, or individuals with a language barrier who want to get to know each other and become closer. There is no win condition, and the game is turn-based. Both players must download the app on their phone type the number of the other player to be able to message each other. First, each player selects a language that they prefer (the languages of both players can be the same or different). Afterwards, they can message each other to decide a topic from the given topics, which will be shown in their selected language. The topics include questions that can get the players to learn more about each other, like "what is your favorite animal?" While messaging each other, they will receive the original message in the other player's language and the translated version. After they choose a topic, they can press "Connect" to see the other player. After they are ready to go, both players look at the question, and the player who is first acts it out. The other player will type and send their guesses to the player acting out their answer to the question. When the other player guesses correctly, they switch. |
DescriptionThese are digital games I made. You can scroll down blog-style to see the games or you can go to List of Games and click on a game to be taken to that specific one. Archives
March 2019
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