Ghost Hunters is a 3D co-op game where the goal of the players is to find and eliminate ghosts by working together. One player plays as a paranormal cameraman and is able to set up and toggle between various cameras in the asylum rooms. The other player plays as a Priest/ Exorcist and is able to move between rooms and defeat the ghosts. Since neither character has the other’s abilities, they must work together to achieve a common goal. The cameraman controls cameras remotely in relative safety but must always be aware of how much battery each camera has remaining. The priest is able to move around freely but is not able to accurately attack ghosts without the cameraman’s assistance.
This game is a PS4 and Xbox One prototype. It was made in Unity with a team of six, including me, in about three weeks. Our team, Shooting Star, consisted of mainly programmers and no 3D artists, so we utilized the Unity Asset Store for visual 3D assets. I was one of the gameplay programmers and worked on mapping player controls to controllers, keyboard, and mouse. I also worked on implementing the battery-draining effect where if the camera runs out of battery, it dies.
These are digital games I made. You can scroll down blog-style to see the games or you can go to List of Games and click on a game to be taken to that specific one.
List of Games