Daikon Druid is an adventurous and fun 8-bit pixel game made in Unity where the player controls a magical druid wandering through a forest and interacting with their surroundings. The game tests for different reactions from players when certain events occur based on the player's choices. It originally looks like a standard Legend of Zelda RPG, but as the player keeps on playing, they realize that the user interface is actually unimportant. For example, there are enemy AIs, which are the bears. When the player is in close proximity with the enemy, this causes the player to feel uncomfortable due to them "losing" health, but as the health bar depletes to zero, the enemy goes back to its idle position, and the player is still alive instead of being dead like in traditional games. Also, as the player clicks on the user interface icons like the bag to check what is inside, they realize that the bag is not clickable as well as the other icons.
My team and I created this game in about three weeks. Yerba Mates, our team, was consisted of eight people, including me. I was a gameplay programmer and worked on the enemy AI, player interactions, brainstorming, and version control.
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DescriptionThese are digital games I made. You can scroll down blog-style to see the games or you can go to List of Games and click on a game to be taken to that specific one. Archives
March 2019
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