Final Version of the game
Second version of the game
First version of the game
Family Gathering is a social game made in Android Studio that uses the Google Translate API and Vidyo.io API for translating and using live video feed. I worked with Toby Kwan and Kyle SooHoo to create this game. I worked on design and programming the game in Java. There are two versions of this game: one is the digital version (for those who are far away or not in the same room) and the other is the analog card version (for those in the same room). The game works like charades except with different languages.
The target audience is for families that have a language barrier between generations, relatives, or individuals with a language barrier who want to get to know each other and become closer. There is no win condition, and the game is turn-based. Both players must download the app on their phone type the number of the other player to be able to message each other.
First, each player selects a language that they prefer (the languages of both players can be the same or different). Afterwards, they can message each other to decide a topic from the given topics, which will be shown in their selected language. The topics include questions that can get the players to learn more about each other, like "what is your favorite animal?" While messaging each other, they will receive the original message in the other player's language and the translated version. After they choose a topic, they can press "Connect" to see the other player. After they are ready to go, both players look at the question, and the player who is first acts it out. The other player will type and send their guesses to the player acting out their answer to the question. When the other player guesses correctly, they switch.
These are digital games I made. You can scroll down blog-style to see the games or you can go to List of Games and click on a game to be taken to that specific one.
List of Games