A Gooey Encore VR is a 2.5D, single-player, music shooter in first person. The game is for the HTC Vive. The player is a former slime breeder that has a new desire to become the world's first slime musician. In A Gooey Encore VR, the player must create music by breeding enough slimes. The performers are musical slimes that the player must shoot in order to play music. Wait until the circle that is on the slime fills up before shooting it. Play the right notes or else the audience will throw a fit. By shooting the right notes, the player increases their performance rating, and if they make too many mistakes and the reputation bar reaches 0, then the show will stop and the player loses. The player can also lose by not having enough slimes to complete the song. If they hit the right notes, the player may eventually finish the song and win the game. As the player shoots slimes, more slimes will spawn. The slimes have basic AI movement and will have abilities like dodging the crosshair so they won’t be shot.
I was a programmer, artist, designer, and audio engineer.
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After-Party Panic! is a fast-paced, level-based game made in Unity where the player threw the raddest party on Earth but must clean up the entire house before their parents come home.
Each room of the house is its own level, and as the player advances to different rooms, the levels get harder. The player must collect garbage around the house and put them in the trash can. They can only hold five items at a time and must go to a trash can to deposit the trash they are holding before they can pick up more. Once they finish cleaning a room, they collect a garbage bag to advance to the next level. After collecting a garbage bag from each room, they must go to the garbage bin at the end of the house to throw away all of the collected garbage bags without leaving a trace of evidence. As the player advances to each level, more trash is required to be picked up, and they must kick out remaining party guests. I programmed and designed the core loop of the game. The 3D assets are from the Unity Asset Store, and I created the 2D garbage bag UI. As we continued the development of Ghost Hunters, we took a different direction and made a new game that focuses on Japanese culture. The game is made in Unity and we have implemented the Oculus Rift for a more unique gameplay style. After having issues with players being confused with too many buttons on the Oculus and wanting to bring the equipment home, we decided to switch to the HTC Vive. I am general programmer on the team.
The player is a new security guard on the job, and the player gets themselves trapped in a haunted, alternate-dimensional world that is infested with Yokai. They must fight Yokai, solve puzzles, and try to find a way to escape the castle before their soul is trapped there forever. |
DescriptionThese are digital games I made. You can scroll down blog-style to see the games or you can go to List of Games and click on a game to be taken to that specific one. Archives
March 2019
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