It's Alive! is a game that I made along with Oleksandra "Saya" Keehl, Toby Kwan, Christopher Huynh, and Ericka Dunn using Unity. I was a UI/Gameplay Programmer and Sound Engineer. I made the music for the levels and designed the base layout for the main menu. The game is similar to Tetris, but body parts fall down instead of blocks. There are six level modes and three level speeds. The player must connect body parts to form a monster, and when a monster is formed, they can destroy it for points. A monster is formed when a heart and a head are connected. For modes, there are Regular, Monochrome, Tenacious, Regular ∞, Monochrome ∞, and Tenacious ∞. In infinite mode, the player keeps playing until too many blocks reach the top. Regular - Connect any body part to another one (as long as it is connectable) Monochrome - Connect any body parts that are the same color Tenacious - Create ten monsters For speed, there are Sluggish, Lively, and Hyper. They affect the speed of the block when it drops. The player can choose any mode with any state, and there is a high score system to add competition.
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DescriptionThese are digital games I made. You can scroll down blog-style to see the games or you can go to List of Games and click on a game to be taken to that specific one. Archives
March 2019
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