Go, Tofu Witch, Go! is an endless runner made in Phaser. I worked on programming, created the art and animations, and made the music. The player is a tofu witch creature that is flying through different universes collecting stars. If the player crashes against a pink obstacle, then the game is over. There is a high score feature, and players can choose what level they want to play in, Each level is a different universe with different backgrounds and music.
Clean Freak is a game that I made with Talon Baker using GameMaker Studio in Steam. The player is a janitor who is so obsessed with being clean that he/she wears a hazmat suit. The player's cleaning supplies are scattered around the different areas that the player must wander around to pick them up and equip them to use as weapons to "clean" the dust bunnies and defeat them in order for the whole area to be clean. Each cleaning supply has their own stats for damage against the dust bunnies. They each have their own specific animation when the player uses them. I worked on making the cleaning supplies and implementing the weapon wheel system as well as creating an enemy AI.
A Date With Destiny is a graphical narrative where the player must earn tickets in order to save someone's life. The player takes the role of the husband who goes on a date with his wife at the town's carnival. Everything seems to go well, and in the beginning, the minigames, which are the carnival games, seem normal, but after a certain point in the game, an evil wizard who was posing as the carnival's fortune teller kidnaps the player's wife. In order to get her back, the player must play minigames to obtain a certain amount of tickets within a given time. The appearance of the carnival changes to have an evil and eerie look. For instance, the staff have been replaced with the wizard's henchmen. The minigames look creepier as well. There are multiple endings. One is where the player gets enough tickets, dies in a minigame, and when the player does not get enough tickets in time. The minigames are based on actual carnival games like the duck shooting gallery and plinko. The assets are credited in the game. I made this game using GameMaker.
Back Then was made using Twine for the 2017 Spring Thing Festival (Link). It is a fictional game where the player is a college student who is dissatisfied with her current state of her relationship with her boyfriend. The player has choices whether to remember certain memories when she and her boyfriend were happy together at the risk of having the player's character to feel even more depressed after having flashbacks but in return, the player will learn more about their character.
Procrastination is a game I made and finished on January 26, 2016. This is the first game I made using Twine 2.0. I was trying to get a feel on how to use Twine 2.0. The game has six endings which are all about procrastination. I was inspired by my friend because although he was in college, he still manages to procrastinate on everything, especially essays. I had fun making this game. I came up with the story line, did the coding, and wrote the text.
Jungle Escape was created using Twine 1.4.2. I made this game with a partner named Axel Murrillo. The player is a character who is stuck in the jungle. He or she must try to escape by getting the correct resources and items scattered around the jungle. There are many endings, and this game was meant to be played more than one so players can experience the different endings and explore different areas of the jungle. This text-based game has an inventory system, so if a player discovers an item, they "pick it up" and it is stored in their inventory to use for later.
By pressing the play button, it will automatically download the HTML file, and you can play it on any browser except Microsoft Edge.
These are digital games I made. You can scroll down blog-style to see the games or you can go to List of Games and click on a game to be taken to that specific one.
List of Games