FoxChives is an AR narrative game made using Unity and ARKit intended for mobile phones and tablets. It involves having the player roleplay as an intern at the Archive Department at Fox where they go from a normal day at work to saving the Fox Studio Lot from an unknown force. The player must physically walk around the lot in Los Angeles, CA, to complete interactive quests and meet different IP from various franchises like Ice Age and Archer in order to complete their newfound mission to save the day.
It was a successful experiment for meshing new technology like AR with storytelling in under nine weeks. The team consisted of a total of seven members. I was a gameplay programmer and worked with the team in the design, story elements, and playtesting of the game. I also worked on designing and implementing the interactions in the mixed-reality part of the Ice Age room, photo-op at the end of the game, and marketing campaign with the chests from Titanic where the player gets to choose one out of three chests to get a prize. At the end of the project, we got to present the project in front of different executives, directors, and staff of Fox. Assets were donated by FX and Blue Sky.
These are digital games I made. You can scroll down blog-style to see the games or you can go to List of Games and click on a game to be taken to that specific one.
List of Games